using System;
using System.Collections.Generic;
using System.Text;

namespace HappyInvaders
{
    class PlayerInput
    {
        bool moveLeft;
        bool moveRight;
        bool fire;

        public bool MoveLeft
        {
            get { return moveLeft; }
            set { moveLeft = value; }
        }

        public bool MoveRight
        {
            get { return moveRight; }
            set { moveRight = value; }
        }

        public bool Fire
        {
            get { return fire; }
            set { fire = value; }
        }
    }
}
